The firstHogwarts Legacygame impressed dedicatedHarry Potterfans and open-world enthusiasts alike with its gorgeous rendition of the Scottish Highlands and intricate spellcasting combat. However, since its release in early 2023, much of its game design has already begun to feel a little tired. Fortunately, a sequel is already planned, with Warner Bros. eager to get fans back into the shoes of a student at Hogwarts.

Of course, fans have already begun discussing what newfeaturesHogwarts Legacy 2should include, as well as those it should borrow from other games. Perhaps more importantly, however, fans should start thinking about which ideas and mechanics from the original gameHogwarts Legacyshould leave behind. From poor design decisions to annoying content,there is plenty thatHogwarts Legacy 2needs to ditch from the first game.

Characters from Hogwarts Legacy with the hogwarts houses

10Restrictive Flying In Certain Areas

Being Unable To Fly Into Hogsmeade Is Weird

Flying around inHogwarts Legacyis a lot of fun, especially afterunlocking the best broomin the game. Being able to launch from within Hogwarts' walls and fly to the other side of the Scottish Highlands is a genuine joy and one that rarely gets old. However,while at least the next-gen and PC versions of the game allow players to do this freely, they even limit players when it comes to entering certain areas.

Hogwarts Legacy 2 Could Make Houses Matter With One Big Companion Change

Hogwarts Legacy 2 needs to make improvements to the companion system, and doing so can not only add immersion, but make house choices matter.

Inexplicably, players cannot enter Hogsmeade while flying on a broom, with the entire village covered by a magical force field preventing anyone from entering. The only way to gain access is to land near the edge of the bubble and then enter on foot. It’s incredibly tedious, especially for those who want to fly over Hogsmeade, rather than actually enter it.TheHogwarts Legacysequel should do away with this entirely and allow players to fly over and into Hogsmeadeand all other areas without issue.

Hogwarts Legacy Sebastian and Natty with the old harry potter game

9The Enormous Open World

It’s Too Cluttered And Feels Like Wasted Space

Hogwarts Legacy’scrowning achievement is its striking recreation of Hogwarts, an environment that is an impressive spectacle from the outside, but even more magnificent on the inside. Its winding halls with moving portraits, grand halls with ghosts flying in and out, and the plethora of sumptuously detailed classrooms all help to make it a truly phenomenal location to visit. Similarly, the immediate surrounding areas, including Hogsmeade and a smattering of villages, are equally delightful in their details.

However,Hogwarts Legacyshould have stopped there, rather than expanding further south into generic grasslands and even more repetitive villages. Beyond the top part of the map,Hogwarts Legacyhas little to offer players, which is a great shame. Instead,Hogwarts Legacy 2’smapshould be smaller, with more details and enjoyable activities added to the top section of the map rather than spread thinly across the original game’s unnecessarily large open world.

An image of a glowing Merlin Trial in Hogwarts Legacy, with an image of Natsai Onai looking up transposed on the right.

8Freely Exploring Hogwarts At Night

It Doesn’t Make Any Sense

One of the most bizarre aspects ofHogwarts Legacywas the ability to explore the castle at nightwithout repercussions. It was made even stranger by the inclusion of a stealth mission set at night in which prefects roam the corridors. This feature never pops up again, with players being able to explore each and every inch of the castle without being interrupted before students and teachers magically spawn back in when day strikes.

Fortunately, there aregreatHogwarts Legacymodsthat add a curfew to the vanilla experience. However,a sequel should implement an official solution to this, restricting players from exploring the castle freely at night or even leaving, forcing them to think creatively if they want to accomplish nighttime missions or locate certain creatures that only appear at night.

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7The Nintendo Switch Port

It Just Sacrifices Too Much

The Nintendo Switch port ofHogwarts Legacywas, to put it bluntly,not particularly good. While it retains all the gameplay elements of the original experience and manages to cram the impressive interiors of Hogwarts as well as the open world, it does so by sacrificing performance, visual clarity, and, perhaps worst of all, implementing an obscene number of loading screens that are detrimental to the entire game. Of course, it is worth noting that it allowed those who play exclusively on Switch to finally playHogwarts Legacy, and that is a positive.

However,the sacrifices made were too significant and too great to make the Nintendo Switch port worth it. The sequel should avoid making such sacrifices for last-gen consoles, especially if it is at the cost of the magical experience at the heart of it. While, in an ideal world, everyone would be able to experience it,Hogwarts Legacy 2, likeCyberpunk 2077, should understand when to leave last-gen consoles behind, and develop experiences specifically designed for next-gen platforms.

6The Room Of Requirement Timers

They’re Pointless And Make It Feel Like A Mobile Game

One of the most unique aspects ofHogwarts Legacywas the inclusion of the fully customizable Room of Requirement. It was a space in which players could place their collected magical creatures, craft potions, plant rare seeds, and hang out with the adorable Deek. However,one of the most baffling design decisions in all ofHogwarts Legacyis also featured in the Room of Requirement, and that’s timers.

For some reason,players have to wait in real time for a timer to end whenever brewing potions or planting new seeds inHogwarts Legacy. This absolutely unnecessarily inflates the amount of time fans need to wait before they can access their crafted materials and potions, which incentivizes buying them rather than wasting time in the Room of Requirement. This feature must go in theHogwarts Legacysequel as it is completely unnecessary.

5Clothing Armor Stats

It Isn’t Necessary And Feels Out Of Place

Another unnecessary feature inHogwarts Legacyis the gear stats, which see items of clothing, such as hats, robes, and glasses all have rarity ranks and stats associated with them. Players could improve their characters' stats by equipping certain clothes which felt completely out of place in aHarry Pottergame. It doesn’t make much sense why one robe is better than another when they all look identical outside some color or fabric changes.

Hogwarts Legacy 2 Should Take One Lesson From Classic Harry Potter Games For A True Wizard School Experience

Hogwarts Legacy did a great job at giving players a vast, open magical world to play in, but there is one thing that could be improved in the sequel.

That’s not to say thatHogwarts Legacyhas bad cosmetics, but rather its implementation within the RPG space is poorly handled.Hogwarts Legacy 2should remove the gear stats altogetherand instead focus on either creating more unique cosmetics that actually look good, or having certain items of clothing unlock unique abilities, rather than simply increase certain stats by a small amount.

4Dark Arts Spells

They Break The Game

The Dark Arts spells inHogwarts Legacyare, on paper, a compelling concept. Giving players the ability to learn some of the most dangerous and forbidden spells in the entire wizarding world feels like a weighty choicethat could completely change the dynamic of a narrative. It also feels like something that should tie directly into a morality system that sees players choose whether they want to be a good or evil witch or wizard.

However, neither of these things is true, andHogwarts Legacy’simplementation of the Dark Arts was a little lazy. Players can learn the most deadly spells of all time by simply completing a side quest chain and can then proceed to use them on whomever they like without any repercussions. The Dark Art spells should be removed completely fromHogwarts Legacy 2, unless Avalanche Software is committed to making them more instrumental in the main narrative.

3Spell Slots

There Are Too Many Spells To Juggle

Managing spells inHogwarts Legacycan get a little tricky, especially when factoring in all those needed exclusively within the Room of Requirement. Players do have multiple spell slots to play with. However, they’re limited to seeing four on screen at any given time. Naturally, this implementation allows it to be more console-friendly, and also ensures that the UI doesn’t overwhelm players.

However,the way spells are managed should change inHogwarts Legacy 2as it’s entirely inefficient in the original game. For example, spells reserved for specific activities or areas should appear by default when entering those areas, especially if there is no need to use any other spell while there. The whole system needs to be streamlined inHogwarts Legacy 2to ensure that combat is as smooth as possible.

2The Alohomora Minigame

It Makes Hogwarts Legacy Feel Less Magical

Casting Alohomora should, in theory, unlock a door immediately and give players access to whatever lies beyond. However,Hogwarts Legacyhandles this iconic spell a little differently by forcing them to engage in afrustratingly simple lockpicking minigame. While it’s understandable why the Alohomora minigame exists withinHogwarts Legacy- for some reason every open-world game needs a lockpicking mechanic - it feels completely out of place.

Forcing players to do a lockpicking minigame after they’ve just cast a spell that should immediately unlock any door feels like a redundant stepthat could easily be cut out. Fans already have to level up their Alohomora skill in order to unlock higher-level locks, so there isn’t really any need to test people’s skills with a minigame.Hogwarts Legacy 2should cut this minigame completely, or use it as an option for moments when players lack the requisite skills or magic to unlock a door.

1Merlin Trials

They’re The Worst Piece Of Side Content

Hogwarts Legacyhas a lot of open-world clutter, but by far the worst of it are the Merlin Trials. There are so many of them, and they’re so easy to solve that they never feel like a challenge or an exciting discovery. To make matters worse, the reward for completing them feels unsubstantial, making any amount of effort put into solving them wasted.

Merlin Trials Prove What Hogwarts Legacy’s Biggest Problem Really Is

For the most part, the wizarding world RPG is a magical experience - but a problem with Hogwarts Legacy’s Merlin Trials overshadow these successes.

The Merlin Trials should be removed completely inHogwarts Legacy 2, especially as they have all been canonically solved now, and replaced with a more substantial and challenging puzzle minigame. Features like the Merlin Trial prove that the originalHogwarts Legacywas more focused on creating a believable world than a unique gameplay loop. Hopefully,Hogwarts Legacy 2utilizes the amazing groundwork set by its predecessor to craft a more engaging gameplay loop that leaves behind all of its baggage.