New details have been revealed about 2K and Firaxis Games’Sid Meier’s Civilization 7, showing a closer look at the brand-new crisis system. The next installment in the popular strategy franchise will hit shelves in less than a month, and it will include both staples of the series and some new features. Among the new elements of the nextCivtitle is the Crisis system, appearing in the title for the first time.

Famitsuwent hands-on withCiv 7at a preview event in Singapore, and a writeup on the website shares some new information about what to expect of the new feature. At the event, Firaxis Games Executive Producer Dennis Shirk and Senior Game Designer Edward Zhang went on stage to gomore in-depth through one of the biggest additions to the franchise, the Crisis system.

Harriet Tubman next to Niccolo Machiavelli in Civilization 7.

Civilization VII’s New Crisis System Will Challenge Players With Real-World Events

Crisis Policies Will Be Key To Success

According to the presentation, the Crisis system will be applied to all civilizations as one final challenge to endure.The crises will be modeled on real-world events throughout history that the civilizations had actually facedlike revolutions, illnesses, and wars. These events will herald the end of an era, and overcoming a crisis will allow players to move on to the following era. The Crisis will begin at around 70% of a civilization’s era, at which point players will be able to start setting “crisis policies” which will determine their performance over the next part of the era.

Sid Meier’s Civilization 7 Preview: Civilization Never Looked So Good

Sid Meier’s Civilization VII will be released on August 12, 2025. Here’s a look ahead at what to expect from the latest installment of the series.

Famitsu’s hands-on experience reveals that,just like in the real world, the resolution to a crisis is often messy.For instance, when a plague breaks out in the game, there isn’t much that can be done about it except attempt to limit its spread and wait for it to die down. According to the Famitsu article, roughly translated from the Japanese, the plague “spread quickly, and the disadvantages were quite heavy, such as half-destruction of facilities, damage to units, and inability to operate cities due to anxiety.”

Civilization VII promotional art

Civ 7’s Crisis System Adds A Realistic Challenge To The Franchise

Real-World Situations Will Test Player Management Skills

In a followup interview with the presenters, Dennis Shirk states that the idea for the Crisis system is to show players that history is “made up of layers.” This is important says Shirk, and the developers “wanted gamers to feel ‘events’ that suddenly occur in the flow of history through gameplay.” TheCivilizationgames have always straddled the line between real history and fantasy, and the newest entry seems like itwill bring an even more realistic challenge to the franchise.

The addition of eras is also meant to keep the game from getting “boring from the middle onwards,” says Shirk. Thanks to the new systems and game mechanics,Civ 7is meant to stay fresh and exciting throughout the entire experience. Players can try their hand at withstanding real-world events like wars and plagues whenSid Meier’s Civilization 7launches next month, on February 11.

sid-meier-s-civilization-vii-tag-page-cover-art.jpg

Sid Meier’s Civilization VII Press Image 1

Sid Meier’s Civilization VII Press Image 2

Sid Meier’s Civilization VII Press Image 6

Sid Meier’s Civilization VII Press Image 3

Sid Meier’s Civilization VII Press Image 4

Sid Meier’s Civilization VII Press Image 5