I had some serious reservations aboutStar Wars Outlawsleading up to its release, largely due to how often I’d been previously disappointed by Ubisoft’s other open-world games. I was far from unique in this regard, and the game’s developers seemed to know that too, offering promises that the game would avoid some common issues, going out of their way to mentionOutlaws' more manageable runtime.This was meant to ease the concern that it would be a bloated experience likeAssassin’s Creed Valhalla, and so farStar Wars Outlawshas delivered on this promise.
A bloated runtime isn’t the only thing that makesStar Wars Outlawsstand out from other Ubisoft open-world games. In fact,there seems to have been a deliberate effort to show players just how differentStar Wars Outlawswas from other Ubisoft gamesas quickly as possible. The game wastes no time showing off some of its major strengths and proving that it will be a different experience than players are used to from the company.

Star Wars Outlaws Review: Dazzling Hives Of Scum & Villainy
Star Wars Outlaws focuses on a grimier, seedier side of the universe with a rich, detailed open world that features both new and legacy characters.
Star Wars Outlaws Gets Right Into The Action
There Is No Unnecessarily Long Prologue
One of my major complaints about theAssassin’s Creedseries is how long it sometimes takes for the games to get going.Assassin’s Creed Valhallahas a nearly 20-minute introductory sequencebefore players even get to choose which Eivor they play as. While a game likeAssassin’s Creed 4does start off with a bit more action, it isn’t until over an hour into the game that players actually acquire the Jackdaw and start engaging in the game’s main selling point: high-seas piracy.Star Wars Outlaws,on the other hand, gets started much quicker.
Star Wars Outlaws knew this and didn’t waste too much of my time.

Following a short cutscene and a basic introduction to Kay,Star Wars Outlawslet me loose on Canto Bite.It only took about seven minutes for me to start playing the gameand another maybe five before I received my first somewhat open-ended mission to make some credits. Having started to play the game directly upon its release at 11 PM my local time, I’d had serious doubts that I would even get a good taste of what the game had to offer by a reasonable time. I was therefore pleasantly surprised by its expediency.
This isn’t to say that games with a long preamble before gameplay are all bad. As a big fan of thePersonaseries, I am accustomed to having to wait long periods before getting to fully experience what a game has to offer. That said, my expectations for an open-world game are different. If the main appeal of the experience is meant to be getting to explore the world, then that’s what I want to be doing as early as possible. Luckily,Star Wars Outlawsknew this and didn’t waste too much of my time giving me what I wanted.

Star Wars Outlaws Allows Players To Find Their Own Solutions
The Game Leaves Solving Problems Up To The Player
Another aspect ofStar Wars OutlawsI was immediately impressed with was the open-ended nature of even its first few quests. One of the first tasks in the game is to collect 100 credits that Kay needs to pay for repairs on her Dataspike. However,how I collected these 100 credits was left completely up to me.I wasn’t even given a few options to choose from in a quest log, instead, I had to explore Canto Bite to find what I needed.
I remember one of the first things I saw was a terminal where I could bet onCanto Bite’s fathier races. Had I wanted to, I could have risked the five credits I had to my name for a chance to quickly earn the credits I needed. Of course, that would leave a lot up to chance and feel like a mistake. Still,it was a mistake the game was perfectly okay letting me make.

Exploring the area more thoroughly, a few other options began to reveal themselves. I could collect junk from around the area and sell it to merchants to make a few credits. Listening in on conversations around the area also revealed to me where an NPC had lost their wallet, allowing me to go find it. This section also taught me how useful Nix could be, as he helped fetch hard-to-reach credits, or would even pickpocket guards for me. This open-ended style of quests also continued even on more seemingly linear missions.
Even Linear Missions Offer Multiple Methods For Solving Them
Players Are Given Multiple Ways To Approach One Goal
After I finished collecting my credits, I did think that my next mission might be a bit more on-rails. After all, it was sending me to an enclosed location with a very clear goal. However, I was pleasantly surprised once I got there thatthis mission also offered a lot of flexibility.
I was tasked with getting into an office that was blocked by a bouncer, and the game gave me a few options. The clearest ones were to bribe the bouncer or lie to him. Bribing him would have been immediately available if I’d had the required credits, but bluffing meant I needed to find some info on the bouncer. Asking around revealed that he was obsessed with his new speeder, which gave me the information I needed to lie that it was in danger and get him to go check on it, allowing me to slip past.

While looking around for information, however, I also overheard a conversation about animals sneaking through air vents into the boss’ office. Sure enough, as I made my way to the office, I saw the vent that I could have used to sneak in had I not found a way to deal with the bouncer. Seeing the various options reminded me of another Ubisoft game,Watch_Dogs. More accurately,it reminded me of theWatch_Dogswe never really got.
The initial gameplay preview forWatch_Dogsshowed a very similar structure for a mission that seemed to give the player a lot of options for how to approach it. However, once the game came out, the actual experience was much more shallow than the preview had suggested. It was a cool moment to realize that Ubisoft had finally delivered on this type of mission, albeit a decade after it was initially promised.
Star Wars Outlaws Proves Less Can Be More
Star Wars Outlaws Focuses On Quality Over Quantity
If there is one lesson Ubisoft should take away fromStar Wars Outlaws, it is to focus on crafting a quality experience over a long experience. It’s possible that the development team onAssassin’s Creed Valhallasaw games likeThe Witcher 3with absurdly long playtimes and wanted to compete. However, by failing to deliver an experience with the same depth,Valhalladidn’t achieve the same critical acclaim it felt like it was chasing.
Star Wars Outlawsfeels like a much better chance for Ubisoft to finally get some praise for its open-world model. This isn’t because the game is a massive sprawling experience, but instead a tight one with more meaningful depth in its mechanics. Hopefully,Star Wars Outlawsis the new norm for the company, as it learns to move away from quantity and closer to quality.
Star Wars Outlaws
Set between the events of The Empire Strikes Back and Return of the Jedi, Star Wars Outlaws is an open-world action-adventure game where players hop into the scoundrel boots of Kay Vess, a woman who travels the galaxy Looking for a better life. Together with her furry partner Nix and new allies she meets along the way, Kay will navigate the various landscapes, towns, and planets across the galaxy while outsmarting both Crime Syndicates and the Empire.